Getting Over Watch

Lately Jess and I have been playing less and less Overwatch, down from 15-20 hours a week (if not more) to two, three or even zero hours. Without meaning to, we kind of drifted away from a game where each of us have sunk a nearly four-digit number of hours, which is easily a record for the both of us. It’s on my mind a lot lately and I really just want to get some thoughts down on paper about why that is.

A lot of it comes back to the new Role Queue system. Blizzard introduced Role Queue in July last year, strictly limiting the 6-person team to two DPS, two tanks, and two supports. If you ask Blizzard why they did this, they’ll say it was to make sure games remain “fair and fun”. If you ask literally any member of the community they will tell you in no uncertain terms it was because the GOATS composition was an unstoppable strategy which was dominating all levels of play and making things boring at best and stupid at worst.

Named after the team who invented it and used it to steamroll everyone, the GOATS composition is as simple as it is effective. Ignoring DPS entirely and only having three tanks and three healers creates an unstoppable rolling murderball of endless barriers and hitpoints with a surprising amount of damage output (mostly because some of Blizzard’s “tank” characters are just DPS characters who switched their name-tags when Jeff Kaplan’s back was turned).

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