Lately Jess and I have been playing less and less Overwatch, down from 15-20 hours a week (if not more) to two, three or even zero hours. Without meaning to, we kind of drifted away from a game where each of us have sunk a nearly four-digit number of hours, which is easily a record for the both of us. It’s on my mind a lot lately and I really just want to get some thoughts down on paper about why that is.
A lot of it comes back to the new Role Queue system. Blizzard introduced Role Queue in July last year, strictly limiting the 6-person team to two DPS, two tanks, and two supports. If you ask Blizzard why they did this, they’ll say it was to make sure games remain “fair and fun”. If you ask literally any member of the community they will tell you in no uncertain terms it was because the GOATS composition was an unstoppable strategy which was dominating all levels of play and making things boring at best and stupid at worst.
Named after the team who invented it and used it to steamroll everyone, the GOATS composition is as simple as it is effective. Ignoring DPS entirely and only having three tanks and three healers creates an unstoppable rolling murderball of endless barriers and hitpoints with a surprising amount of damage output (mostly because some of Blizzard’s “tank” characters are just DPS characters who switched their name-tags when Jeff Kaplan’s back was turned).
Continue reading Getting Over Watch
All right, that’s it. It’s time to stop putting it off. Writing a little summin’ summin’ at the end of each year has become sort of a tradition in the Colwill household and this year I did more things, pushed more boundaries and learned more about myself than your average year. And yet for some reason, when I think about sitting down to write this time around, my inner eye glazes over and I find myself doing something else instead.
For some reason, even though there’s more to report on in every facet of life this year, I’m more loathe than ever to sit down and report on it.
But one of the lessons 2019 has taught me is the value of record keeping, journalling and otherwise ensnaring the moments that disappear like so much clumsy metaphor. Another is that something doesn’t have to be perfect to have value and that I should embrace the opportunity to learn and grow regardless of how much “worth” I perceive it to have.
And so! I will begin! I will stream-of-consciousness this bitch out on to the digital parchment and so help me, it will be adequate!
Continue reading Roads travelled, literal and metaphotical
Earlier this year I was struggling pretty hard to find anything funny about video games anymore, and was seriously considering putting Point & Clickbait on an indefinite hiatus until, well, everything stopped being a fucking nightmare.
I did not do that. Instead, I asked James “Jickle” O’Connor to help out, and he has since done a stellar job which I want to take a moment to recognise in the traditional form of a listicle, which is how games journalists communicate.
In no particular order other than chronological, here are ten delightful pieces of James from the year of our lord 2019:
Continue reading 10 Times That James “Jickle” O’Connor Was Very Funny On Point & Clickbait This Year