Game reviews are shit and I hate them.
Earlier this month I reviewed Thief for work and, in many ways, it epitomised why I hate doing reviews now. As editor I get to basically cherry-pick the reviews I want to do and everyone else can suck shit, which is good because it means that I only have to play games I’m interested in but bad because the way reviews currently work (for a given value of my perspective only, your mileage may vary, consult a doctor before reading to the end of this paragraph) means that I end up getting mad at them and often end up slightly resenting their very existence.
Continue reading Ha Ha, Whee: On The Relevance of Game Reviews in a Post Fuck-You Era
So 2013 was kind of a big deal for us, and we’re kind of a big deal as it is, so frankly the last twelve months have been kind of a big deal. As basically everyone who is reading this knows (hey, whatup) we moved from Perth to Sydney in February this year.
It turns out “moving to another state” isn’t just as simple as getting on a plane: we spent pretty much all of January packing and getting ready, throwing out boxes and boxes of crap, and moving the boxes of the crap we did want to keep into a gigantic shipping crate. It also turns out that gigantic metal shipping crates get quite hot in the heat of summer — on the final day it was an insane 52 degrees inside the crate, which made moving the last of our furniture in there and strapping down an almost literally hellish task.
Continue reading 12 Months You Won’t Believe: Why Everyone Is Talking About What These Two People Did In 2013
Fear of the unknown has always dogged us as a species, ever since we first crawled out of the primordial soup. It’s this fear that drives us not only to build, to achieve, to mark our territory with our urine, but also to seek comfort in others. In the dark of night, the loneliness of the mind envelops itself, and so naturally it is in these times that we turn to others for reassurance. In asking if we will stay the night, Williams is the one reaching out: to us, to another human, for comfort.
What dark terrors are running through her subconscious? Is her hedonistic life catching up with her? Are her friends whispering behind her back? We may never know. What we can see is a woman in need, crying out for help, reaching out a hand in the hope of finding another human soul in the endless void.
Continue reading A Critical Reading Of “Stay The Night”, by Zedd ft. Hayley Williams
Last night, Jess and I joined Facebook, after years — years — refusing to do so.
Today, I woke up to a barrage of questions both on Facebook and on Twitter proclaiming the apocalypse and wondering what prompted us both to do it after so long in the wilderness. So here’s a bit of a rambling explanation.
Continue reading Why Facebook, Why
Spoilers for BioShock Infinite and Mass Effect follow.
BioShock Infinite must be one of the first games in recent memory where its Metacritic user score isn’t a disgusting dark mirror of its critical score. Not only has it bucked the usual trend of being a AAA release with a user rating of 1/10, but gamers are coming out of the woodwork in droves to say positive things, and leave positive comments. Can you imagine that?
Yet I can’t seem to open my Twitter feed or check my RSS without hearing, again, that BioShock Infinite is… well, it’s kinda shit. Apparently. Oh, you know, it does one or two things good, I guess. But man, it’s so over-hyped.
Continue reading BioShock Infinite and the Culture of Games Criticism